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Year 2 North Caulfield, 1999-2000
After
a year or so of whittling away at fragments of storyboards, animatics
and models after work and on weekends, it had become apparent that I
needed to dedicate more time to my extracurricular activity if I was
going to finish it within my lifetime.
I re-defined the
project as a "short film", which somehow made it seem
more important,
and
anticipated completion around Christmas 1999, after which I could
submit it to the
Siggraph 2000 Electronic Theatre.
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With
my plan in place, I put in my resignation and upgraded Lightwave
and my
PC, although I stayed to complete obligations on the current game
project until May 2000. My frugal lifestyle had
afforded me around AU$60,000
of savings,
which I could string out to six
years or so, which of course was more than enough for a measly short
film.
![]() In addition, the fact that the upper portion of his head was comprised almost entirely of eyeballs was impairing his ability to emote, rather than facilitating it. The problem was that the eyes were so cranially encompassing that there was hardly any room left for brows and cheeks, and the absence of a nose wasn't helping things either. It was the areas around the eyes - not the eyes themselves - that were needed for expression, and I had omitted them almost completely. A few limb extensions and eye socket enhancements later, and a somewhat lankier but slightly more manageable and expressive hero emerged. ![]() ![]() |
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