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It was
suggested to me during the making of The Passenger that I should
document the story of
its conception. But then
what would I do with the material... release it as a book?
DVD insert? Custom printed toilet paper?
It all seemed a bit expensive and I couldn't be sure
anyone would even care, so, after considering the toilet paper idea
some more, I've decided to just dump it on the internet
and be done with it.
Here then are my warts-and-all mad ramblings about The Passenger's protracted journey from bedroom to big screen. May you glean some wisdom from my folly.
Last
century, when I started making The Passenger, all I wanted was a
centerpiece for my
showreel. I had been working in computer games for three and a half
years, but my real ambition was to work in film. A visit to
Siggraph in
1998 provided the motivation to start work on the project, and the
bus commute to and from the convention supplied the
theme. My objective was to create a quirky, moody, spooky, action
packed overblown
animation spectacular that might get me a nice job.
Character
design revisions
The maquette was mainly an excuse to play with some clay, but was also meant to be used as a template for 3D modelling - which turned out to be quite unnecessary due to the relatively simplistic geometry of the character. I began modelling the CG version in Lightwave 3D 5 on my Pentium 133, which had been serving me since the stone age. I created a new directory for the project, and bereft of any immediate ideas for a title, I called it "Stinky". Weeks passed and I was still racking my brains for a story. I started on the bus. I bought a minidisc walkman and a microphone, and began running around collecting sounds. Concept sketch
Some
months later, I finally came up with an appealing narrative scenario -
all it
needed was a start and an ending. Things are so fragile at these early
stages that even lukewarm feedback could easily derail the entire
project, so
I
was careful to keep any details quiet until I was too far down
the track to go back.
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