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Year
5
Richmond, then Ashburton, 2002-03
Siggraph
came and went. Following a move to Richmond, I experienced another
month of stagnancy. During these times I tried to bring back
the mood by watching movies,
looking at artwork, doing
nothing, going for bike rides,
listening to music and
scouring the net for inspiration,
but
nothing would conjure up the mental state required to continue on.
Most unproductive was to try and forge ahead regardless,
without motivation.
This
just ended in hours of torture and misery, yielding substandard results which,
when the mood returned, would be scrapped and redone far more
successfully in mere minutes
anyway.
I
realised with dread that there
was still a devastating amount of work ahead and I really
wanted it to be over with right
now.
More
weeks passed, and dispite there being no end in sight, I felt
that some kind of threshold had been passed and the momentum
was
picking
up
again. I had enough animated material for a rough cut, which received
some excellent viewer responses. I was still on the right
track.
Meanwhile, my savings had depleted
by half, and I began considering finding a source of external
funding. After all, doesn't the government like to dish out money
for these kinds of things?
I
had concerns about the translation of the output resolution of 852 x
480 to the big screen. I had chosen these dimensions because I had
determined it to be a standard of sorts (NTSC widescreen), and a 2K
(1920 x 1080) cinema level
resolution would
have kept my poor little Pentium III choking on renders for the next
ten years.
Clearly I was going to need some more power at some point. I
decided to up the res to PAL widescreen (1024 x 576) as a sort of
compromise,
and deal with the extra render times at
a later date. This required re-rendering of the few shots that had
already been output at the lower resolution.
Ideas
for gags came thick and fast, and eventually the film arrived at 6
minutes. The urgency for completion had all but evaporated, and I
decided to include a climactic appendage that I felt it needed, but had
earlier dismissed as too
labour intensive. I had already spent five years on this thing... what
was
another month or two? It had taken on a life of its own, and
it would release me from its grasp when it was good and ready.
Another
move, this time to Ashburton. Christmas
passed. I no longer cared
about Siggraph. At long last I began to descend the slope on the other
side of the the visual mound. I signed off on the first pass
animation phase, and the edit clocked in at around six and a half
minutes. It was about as tight and flowing as I could manage, and this
became the fine
cut. Renders continued day and night as I began to look forward to the
much
anticipated music phase of the production.
What
was to follow was probably the most prolonged, gratuitous overworking
of a 7 minute piece of soundtrack in history...
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